Do you already have an account? Players have limited energy which is used for the magno beams and sprinting, energy regenerates constantly. Sooooooooo ya, let me know what you guys think. KaoticS , Apr 27, What can we expect to see next with the live development of Rokkitball? Hammer Throw Distance Multiplier — Increases the range on Hammer throws temporarily Speed Boost — Increases how fast the player moves on the ground temporarily but does not affect the max cap of speed. Jump Ball — Just like the previous Rokkitball after every score the ball resets in the Jump ball position usually the middle of the map, or two meeting points for the team Starting Positions — Each team needs 5 player starts.
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We stuck to a pretty minimal spec for the game and pushed hudreds of ideas to the "for future consideration" pile just to keep it manageable.
Rokkitball Q&A
Team and individual stats are really the missing piece of rokkitballl equation for Rokkitball - we feel it as much as the community no doubt does! In a lot of ways this also turned into an advantage - we ended up with a fairly tightly focused play experience by just polishing the game elements that we started with. Well, given that all previous versions of the game were written on Torque, and we work with many of the most experienced Torque developers in the world, along with those who created the engine, Torque was the obvious solution.
This meant avoiding feature creep as much as possible, which can actually be quite difficult when you are building something cool.
The whole team was only 7 people, with rokkiball of them in the same room or just around the corner from one another. Level Creation — I want users to be able to create their own levels.
Ranked matches record your stats and compare them against other players across the world.
How did you balance the FPS shooter aspects of the game with the sports aspect of it? Torque Owner Dan MacDonald. Most eokkitball to be implemented after release Wanted to post part of the brief, maybe generate some discussion.
Got rid of rokiktball screen shot, pasted the section in for readability. Of course since then we have been doing ongoing development on the beta version - finishing up additional levels and adding other content.
Rokkitball Remake? | Legions: Overdrive
For more stories like this, check out GarageGames' Developer Interview series. Should be mirrored each side. What's New Blogs Resources Forums.
Torque Owner Alex Swanson. Create your own Rokkitball mod and host a server for it. One really awesome thing is that the IA site team has built the lobby and game UI for us.
FixiousMay 31, ExtremeGoodnessMar 15, FixiousApr 25, However, I very rookitball want input from everybody. It's stifled creativity and literally has put a noose around the franchise in a way in my oppinion.
Rokkitball Remake?
Where this game will differ compared to the first installment of Rokkitball rokkkitball that I want to try and make this game a community game. Modeling - I plan on allowing custom models, however I am uncertain on whether or not I will be placing certain size restraints on the model. The game is still in live development and updates are coming at a regular basis. Speed Tank — Increases the maximum amount of rokkiyball boost the player has temporarily but does not affect speed.
I'm going to try and post updates as I go with it. Notify administrators if there is objectionable content in this page. That was the only major technological unknown that we introduced to rokkltball game.
˙·٠•●Rokkitball●•٠·˙ - Roblox
Hopefully this doesn't deflate hope in some people seeing that it is just one guy but lots of projects start this way, and I rokkittball how long everyone has been waiting for some glimmer of hope that RB would make a return Frankly I got sick of waiting.
Ball control is pretty critical when it comes to having a sport-like strategy game, and after a while it became clear that just having rockets was not going to be sufficient. That was no fun, so we slowed the rockets down to a point where it is possible to avoid them if you are paying attention, and limited their rate of fire to a point where, even in a 4v4 game, it is possible to grab and move the ball.
How big was the team? It is very tempting to throw in a rokkktball of features without realizing the time implications of seeing them through to full polish.
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